ENVIRONMENT ARTIST
DAVID TRINDER
CV
Relevant Employment
2016 - present
Senior Artist - Codemasters Evo
2007- 2016
Senior Artist - Evolution Studios (Sony Computer Entertainment Europe)
Game Credits
2016-2018
ONRUSH - Environment & Pixel Artist
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Vegetation specialist - managed and created trees and plants
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Created pixel art for unlockable 'tombstones'
2011-2016
DRIVECLUB / DRIVECLUB BIKES / DRIVECLUB VR - Environment & VFX Artist
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Vegetation specialist - created dozens of trees and plants for 6 countries
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Generated road surface textures
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Created and placed environmental particle effects
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Modelled and textured buildings and urban objects
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Created vehicle liveries
2011
MotorStorm RC - Environment & VFX Artist
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Created and placed environmental and vehicle particle effects
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Built one dynamic track (Ice Breaker)
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Designed, modelled and textured DLC vehicle shells
2008-2011
MotorStorm Apocalypse - VFX Artist
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Generated particle effects for environments, weapons and vehicles
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Co-ordinated with designers, modellers and animators on scripted environmental destruction
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Managed team to place particle effects
2007-2008
MotorStorm: Pacific Rift - Junior Environment Artist
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Modelled and textured various objects such as bridges, gantries, trees, derelict buildings and abandoned vehicles
2007
MotorStorm (DLC) - Trainee Environment Artist
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Modelled and textured new objects, bug fixing
Education
2012- present
Bournemouth University
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MA Computer Graphics for Games Development
2003-2006
Bournemouth University
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BA (Hons) Computer Visualisation and Animation (2:2)
2002-2003
Mid-Cheshire College
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BTEC Diploma in Foundation Studies in Art & Design
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City & Guilds Life Drawing
1995-2002
Christleton High School
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3 A-Levels: Art (A), Maths (B) and Biology (B)
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1 AS-Level: Physics (A)
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10 GCSEs: Science (A*/A*), Maths (A*), Business Studies (A*), Art (A), Geography (A), French (A), English Language (B), English Literature (B), Graphics Short Course (B)